Rendering Maya Curves
You can render Maya curve primitives with MTOR and PRMan!
Although there are several limitations,
this can be quite useful for simple modeling tasks as well
as with Maya soft bodies as in the modeling of hair.
The process is quite simple. First create your curves
using standard Maya tools. Next, attach a special attribute
to the curve which controls with cross-sectional width.
Finally, attach any RenderMan appearance to the curve
and render!
The name of the special curve rendering attribute is
mtorCurveWidth. Using the standard Maya attribute
editor, you can attach this custom attribute to any
curve primitive. Now this attribute will show up
in the Maya Channels box (and other places) and you're
able to control (even animate) the value from there.
- Since Maya doesn't support curve rendering directly,
none of the standard rendering attributes are available
on curves. This includes: castsShadows, visibleInReflections,
shading engine associatations, etc.
- Since the RenderMan
Curves primitive doesn't support NURBS, your curve rendering
may not match exactly (it's rendered as a uniform bspline).
However, if you stick to simple NURBS curves with no variation
of weights, you should be able to get acceptable results.
- Currently we support only a constant width curves.
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