# # The factory-default TOR.ini $Revision: #1 $ # # loaded by all TOR apps - MTOR, ATOR, slim, ... # # Tell TOR and Slim whether to save appearance icons in # palette and scene files. SetPref SaveIcons 0 # equate abstract appearance types with concrete ones... # note that this is related to Slim's SlimAttachableMap preference SetPref TORExpandMap(shadingmodel) surface SetPref TORExpandMap(shadingmodel_aov) surface # RIBHandleStyle: Controls whether to use new-style RIB handles. # Valid settings are string and ushort. SetPref RIBHandleStyle string # RIBIndentation: controls whether to auto-indent ascii RIB. SetPref RIBIndentation on # NormalizeCameras: # when calculating shadow maps, etc. should we normalize # the camera space to alleviate confusion and simplify # notions of shadow bias, etc. SetPref TORNormalizeCameras 1 # load shared extensions required for animated parameter LoadExtension tcl [file join [RATGetDir TORetc] TORExpression.tcl] # RenderMan Controls Editor menu configurations SetPref RMCDspyServers {it framebuffer file tiff openexr \ alias mayaiff targa sgif picio softimage} SetPref RMCDspyChannels { {DisplayChannel "color _indirectdiffuse" "quantize" "0 0 0 0"} {DisplayChannel "float _occlusion" "quantize" "0 0 0 0"} {DisplayChannel "vector _environmentdir" "quantize" "0 0 0 0"} {DisplayChannel "color _radiance_t" "quantize" "0 0 0 0"} {DisplayChannel "float _area" "quantize" "0 0 0 0"} {DisplayChannel "color _albedo" "quantize" "0 0 0 0"} {DisplayChannel "color _diffusemeanfreepath" "quantize" "0 0 0 0"} {DisplayChannel "color _color" "quantize" "0 0 0 0"} {DisplayChannel "color _Ci" "quantize" "0 0 0 0"} {DisplayChannel "color _Oi" "quantize" "0 0 0 0"} {DisplayChannel "float _float" "quantize" "0 0 0 0"} {DisplayChannel "color _shadow" "quantize" "0 0 0 0"} {DisplayChannel "color _surfacecolor" "quantize" "0 0 0 0"} {DisplayChannel "color _incandescence" "quantize" "0 0 0 0"} {DisplayChannel "color _ambient" "quantize" "0 0 0 0"} {DisplayChannel "color _indirect" "quantize" "0 0 0 0"} {DisplayChannel "color _diffuse" "quantize" "0 0 0 0"} {DisplayChannel "color _thintranslucence" "quantize" "0 0 0 0"} {DisplayChannel "color _subsurfacescattering" "quantize" "0 0 0 0"} {DisplayChannel "color _backscattering" "quantize" "0 0 0 0"} {DisplayChannel "color _specular" "quantize" "0 0 0 0"} {DisplayChannel "color _rim" "quantize" "0 0 0 0"} {DisplayChannel "color _reflection" "quantize" "0 0 0 0"} {DisplayChannel "color _refraction" "quantize" "0 0 0 0"} {DisplayChannel {point P} "quantize" "0 0 0 0"} {DisplayChannel {normal N} "quantize" "0 0 0 0"} {DisplayChannel {normal Ng} "quantize" "0 0 0 0"} {DisplayChannel {vector E} "quantize" "0 0 0 0"} {DisplayChannel {vector dPdu} "quantize" "0 0 0 0"} {DisplayChannel {vector dPdv} "quantize" "0 0 0 0"} {DisplayChannel {float s} "quantize" "0 0 0 0"} {DisplayChannel {float t} "quantize" "0 0 0 0"} {DisplayChannel {float u} "quantize" "0 0 0 0"} {DisplayChannel {float v} "quantize" "0 0 0 0"} {DisplayChannel {float du} "quantize" "0 0 0 0"} {DisplayChannel {float dv} "quantize" "0 0 0 0"} {DisplayChannel {vector dPdtime} "quantize" "0 0 0 0"} {DisplayChannel {color Cs} "quantize" "0 0 0 0"} {DisplayChannel {color Os} "quantize" "0 0 0 0"} {DisplayChannel {color Ci} "quantize" "0 0 0 0"} {DisplayChannel {color Oi} "quantize" "0 0 0 0"} {DisplayChannel {float __CPUtime} "quantize" "0 0 0 0"} } SetPref RMCCustomPassSettings { none {} bake { -tcl {} -riopts {} -riattrs { Attribute "cull" "hidden" 0 "backfacing" 0 Attribute "dice" "rasterorient" 0 } } } SetPref RMCDspyModes {rgb rgba rgbaz rgbz} SetPref RMCPixelFilters {box triangle catmull-rom sinc gaussian mitchell separable-catmull-rom blackman-harris} SetPref RMCDspy2Types {tiff openexr alias file} # RenderMan Controls Defaults # we use quotes so that we can look up prefs like text editor, etc. SetPref RMCDefaults " dspyName untitled dspyUnique 1 camName perspShape frameCamName {} contextString {} dspyFormatX 640 dspyFormatY 480 pixelRatio 1 dspyServer it dspyServerMode rgba dspyQuantizeMode none dspyQuantizeOne 255 dspyQuantizeMin 0 dspyQuantizeMax 255 dspyQuantizeDither .5 dspyGain 1 dspyGamma 1 dspyPrimaryOnly 0 dspyBucketX 0 dspyBucketY 0 dspyGrid 0 shadingRate 5 motionFactor 1 pixelSamplesX 3 pixelSamplesY 3 pixelFilter separable-catmull-rom filterWidthX 2 filterWidthY 2 shadingInterp 1 diceStrategy planarprojection diceCamera worldcamera rasterOrient 1 shadowBias 0 doDOF 0 dofUseLookat 0 doMotionBlur 0 blurSubframe 0 blurCamera 0 shutterAngle 90 shutterTiming frameOpen shutterConfig moving hider standard jitter 1 frontPlane 0 backPlane 0 convertTextures 1 rayTrace 0 traceBreadthSampleFactor 1 traceDepthSampleFactor 1 traceMaxDepth 10 traceSpecularThreshold 10 traceMaxSpecularDepth 2 traceMaxDiffuseDepth 1 traceDisplacements 1 traceBias 0.05 traceSampleMotion 0 irradianceMaxError -1 irradianceMaxPixelDist -1 irradianceHandle {\[irradiancecache global\]} irradianceFileMode ignore photonShadingModel matte photonCausticMap {} photonGlobalMap {} photonEstimator 50 computedMaps use lazyCompute off objectsOnly 0 lightsOnly 0 selectedSet {} zealousCaching 0 doCrop 0 cropWinXMin 0 cropWinXMax 1 cropWinYMin 0 cropWinYMax 1 doAnim 0 computeStart 1 computeStop 24 computeBy 1 computeOrder counting animFPS 24 sequenceStart 1 sequenceStop 100 referenceFrame 0 statisticsLevel 0 preFrameScript {} postFrameScript {} alfPause 0 alfSvc {} alfTag {} alfNRMMin 1 alfNRMMax 3 alfEnvKey {} alfRendererArgs {} alfWhenDoneCmd {} alfWhenErrorCmd {} alfCrews {} alfMetaData {} alfJobPriority {0} alfJobOptions {} customJobSettings none jobChunkSize subframe superframeCount 5 RIBGen immediate RIBFormat ascii RIBStyle flattened computeLocation local renderer render imager none jobCleanup {rib map tex} customRenderer {[GetPref TextEditor]} customRenderSvc {} customRenderTag {} customRenderMetrics {} customImager {} customImageSvc {} customImageTag {} customImageMetrics {} customPreRenderCmd {} customPreRenderSvc {} customPreRenderTag {} customPreRenderMetrics {} "