# # mtor initialization/configuration file # # $Revision: #2 $ LoadExtension tcl [file join [RATGetDir etc] mtorCompat.tcl] # clipping values used during mapgen when near==0 and/or far==0 SetPref DefaultNearClipping .001 SetPref DefaultFarClipping 10000.0 # a means to disable the server resources feature. When enabled, # if you are using NetRender in frame chunking mode, MTOR writes # RIB files that cause temporary maps to be placed on the server. # This is currently broken in prman 3.9. LockPref ServerResources 0 # old behavior for STMatrix calls was to ignore # the frame coverage, rotation and offset for # place2dTexture nodes. Set this to 1 to guarantee # backward compatibility with old scene files. # This would only come about if you had non-default # values in the frame coverage, etc. parameters. SetPref STMatrixIgnoreFrame 0 # when running without Glimpse, MTOR stores all its state # in simple string attributes within a Maya file. This eliminates # the "requires mtor.so" that used to appear in all IRIX # Maya files that had MTOR information embedded. Strictly # speaking, MTOR is not required in order for Maya to # read the file. Conversely MTOR *must* be loaded at the time # a file is opened otherwise it will not be properly synchronized # with the file contents. You can address this problem in # a variety of ways: # #1 always autoload MTOR when starting Maya. # #2 leave MTOR unloaded but load it before opening a file # whose MTOR or Slim contents you wish to edit. After # loading the MTOR plugin, re-open any open files to ensure # that MTOR is properly synchronized. # #3 set theis ForceMTORRequires preference to 1. This causes # the "requires mtor" to appear in all Maya files saved # while MTOR is loaded. Now when opening files with "requires mtor" # Maya will automatically ensure the MTOR is loaded before reading # the rest of your scene. You can still force MTOR to remain inactive # by setting the MTOR_PLUGIN_NOLOAD environment variable. SetPref ForceMTORRequires 0 # MTOR 3.0 introduced the ability to match Maya NURB paramerization # This is done by reorganizing the CVs and this modifies the default # parameterization of the NURBS. You can cause all NURBS to be # represented with the Maya parameterization ordering by setting # mtorNURBSStyle to maya. Remember this will probably break old # scenes. MTOR also supports a per-nurbs string attribute of the same name # to allow you to tag individual NURBS with the parameterization style. SetPref mtorNURBSStyle legacy # MTOR 4.0 introduced the ability to represent Maya Meshes using # PRMan 3.10's facevarying primitive variable class. This class # better represents Maya's multiple normals/uvs per vertex design and # allows MTOR to more accurately and concisely translate Maya # meshes. Generally, the new method is better but this new method # could cause old scenes to render differently. If you have an # old scene that exibits this problem, you'll need to set mtorMeshStyle # to legacy. SetPref mtorMeshStyle facevarying # MTOR 4.5 introduced the ability to disable the mesh parameterization # conversion required to match renderman. Generally this pref # should be set to renderman, however, to defeat this conversion # set this value to maya. SetPref mtorMeshParameterization renderman # MTOR 4.0 introduced the ability to cause all polygon objects # to be represented as subdivs. If you want polygon meshes to # be rendered as Subdivision surfaces, set this pref to "subdiv". # To preserve polygon rendering, set this pref to "mesh". SetPref mtorMeshRep mesh # nodes upstream from an object that indicate that an object # is dynamic. The empty string indicates that the built-in # list should be used. Generally you shouldn't need to change # this. SetPref mtorIndicatesDynamic {} # MTOR 4.5 introduced the ability to disregard object instancing # when applying shaders. When the preference "mtorUniquelyShadeInstances" # is disabled, assigning a shader to any instance of an object is # equivalent to assigning the shader to all instances. When enabled, # MTOR maintains the shading information on a per-instance basis. SetPref mtorUniquelyShadeInstances 1 # MTOR 4.5 introduced the ability to automatically attach a # primitive variable to instanced objects. This primitive variable # would be declare thus: "constant float __objinstanceid". It will only # be present on primitives that have been instanced and only if this # pref is enabled. The primitive variable can be used in a shader to # distinguish between object instances. SetPref mtorDecorateObjectInstances 0 # mtorParticleBlurStyle: # controls the interpretation of particle velocity for # the purposes of motion blur. Prior to RAT 6, MTOR # only supported shutter "closeOnFrame" behavior. # Now you can choose one of: # globals: "use the blur style indicated by RenderMan Globals" # openOnFrame: # centerOnFrame: # closeOnFrame: SetPref mtorParticleBlurStyle globals # mtorLocatorsAsCoordinateSystems: # MTOR 6.0 translated locators as mtor coordinate systems, which # was generally undesirable, and is no longer being done. # Enable this pref if you depend on the previous behavior. SetPref mtorLocatorsAsCoordinateSystems 0 # mtorFurStyle: # MTOR 6.5 translates maya fur automatically. Users who wish # to use the mtorUltraFur rib generator plugin for fur # should set the mtorFurStyle pref to "legacy" #SetPref mtorFurStyle legacy # the JobPreflightSlimCmd is executed during job preflight.... # by default we force the building of all dirty shaders # when slim is launched in batch (mtor batch) mode. SetPref JobPreflightSlimCmd "slim BuildShaders -dirty -batch" # alfred scripting support: # commands, services and tags # this is the command that MTOR executes when launching alfred SetPref mtorAlfredScriptHandler alfred SetPref TxMakeCmd txmake SetPref TxMakeSvc {} SetPref TxMakeTag {} SetPref TxMakeMetrics {} SetPref RIBGenSvc pixarmtor SetPref RIBGenTag {} SetPref RIBGenMetrics {} SetPref NetRenderCmd netrender SetPref NetRenderSvc pixarNrm SetPref NetRenderTag prman SetPref NetRenderMetrics {} SetPref PRManCmd {prman -p:%n -Progress} SetPref PRManSvc pixarRender # Set PRManLocalSvc & PRmanRemoteSvc if you don't want the # PRManSvc to be used for both local and remote prman renders. SetPref PRManLocalSvc {} SetPref PRManRemoteSvc {} SetPref PRManTag prman SetPref PRManMetrics {} SetPref IrmaCmd irma SetPref IrmaSvc pixarIrma SetPref IrmaTag prman SetPref IrmaMetrics {} SetPref ShoCmd sho SetPref ShoSvc {} SetPref ShoTag {} SetPref ShoMetrics {} SetPref BrickMakeCmd brickmake SetPref BrickMakeSvc {} SetPref BrickMakeTag {intensive} SetPref BrickMakeMetrics {} SetPref PtRenderCmd ptrender SetPref PtRenderSvc {} SetPref PtRenderTag {intensive} SetPref PtRenderMetrics {} SetPref PtFilterCmd ptfilter SetPref PtFilterSvc {} SetPref PtFilterTag {intensive} SetPref PtFilterMetrics {} array set pf [GetPlatform] if [string equal $pf(platform) Darwin] { set mgr active } else { set mgr passive } SetPref mtorSlimWindowMgmt $mgr SetPref mtorGetWorkForShadingGroups 1 # mtorVersionAlfserverEnvironmentKey # facilitates distributed RIB gen to servers with multiple RAT/maya/RPS # versions installed. # set to {} or 0 to disable SetPref mtorVersionAlfserverEnvironmentKey [file tail [RATGetDir rattree]]