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Introduction - Creating a Coordinate Viewer |
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1 - Create a Mtor Coordinate System |
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Create a Mtor Coordinate System and a direct light. Turn off the light.
(For more info about using coordinate systems refer to MTOR
Coordinate Systems under the Shader
Concepts section.) |
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2 - Position the Coordinate System |
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Move the Coordinate System directly in front of the direct light arrows, and then rotate it 180 on the Y-axis, so that the coordinate systems Z-axis is pointing in the same direction as the light. The directional arrows and blue direction vector must point the same way. |
This forward placement will allow one to see the coordinate system while looking through the light. This will make scaling the coordinate system easier later. |
3 - Parent the Coordinate System |
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Parent the Coordinate System under the direct light, and enable "show shapes" in the outliner or hypergraph. |
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4 - Look Through the Light |
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Select the direct light (which is "directionalLight1" in this case). Now look through the direct light, by selecting "Look Through Selected" in the "Panels" menu. |
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5 - Summary |
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Pixar Animation Studios
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