Tutorials
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Maya Scene Files are included for use in the tutorials for use in the documentation you are reading. The tutorials focus on different aspects of the RenderMan Artist Tools. |
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Crash CoursesGet up and running with these quick lessons. |
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The RenderMan Artist Tools: Crash Course -- Get a quick grasp of some key concepts: rendering, job distribution, importing and attaching shaders, render cropping, using the render globals, and more. |
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Slim Shader Generation: Crash Course -- Construct a Slim shading network from the ground up. It's a quick introduction to some key concepts and workflow. | |
Ray Tracing: Crash Course -- Get up and running with ray tracing by learning how to use the Swiss Army shading model. | |
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Intro to RATShading and lighting with the RenderMan Artist Tools. |
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Shaders and
Palettes 101
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Shadows and Shadow Maps
Part 2: Casting Shadows with MTOR |
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Creating Soft Shadows
Part 3: Sophisticated Shadow Effects |
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Creating Reflections
Part 4: Configuring Reflection and Environment Maps |
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Individual TutorialsTutorials addressing specific issues. |
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MTOR |
Basic Texture
Projection
Using the MTOR Coordinate System to Create Planar-Z Projections. |
Maya 3D Paint Paint textures onto a subdivision surface using the Maya 3D Paint tool. |
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Baking Occlusion How Reuse Irradiance Cache Data |
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Did Somebody Say
Caustics?
Creating Caustics with Photon Maps |
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CSG Use MTOR to perform Boolean operations on geometry using CSG, inside the renderer, Constructive Solid Geometry. |
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Making A Coordinate
Viewer
An Instrument for Creating Accurate Renders and Projections from MTOR Coordinate Systems. |
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Slim |
Building Layered Shading Networks Use slim to create a layered shader, with each layer existing in its own shader space. |
Animating Shader Parameters with Maya Attributes Plugging Maya Attributes into Slim Shader Parameters |
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Image Based Illumination -- with IBI Learn how to incorporate image based illumination techniques with Slim's IBI. |
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Irma | Rerendering with Irma |
Speeding the Process of Iterative Lighting and Shading. | |
Getting StartedYou can follow along with the tutorials using the tutorial scene files. If you're a new user to the RenderMan Artist Tools, you may want to take a look at the RenderMan Artist Tools Crash Course, which is a quick introduction to the workflow. There's also a Slim Crash Course for designing shaders with Slim. For a more in depth look of workflow related issues take a look at the tutorial collection Intro to RAT and the collection of Individual Tutorials. Where to Go From Here?After completing
the tutorials you'll be ready to start digging into the documentation.
The search engine is a
huge help for picking out specific little tidbits. But there are some
general places to start looking for info, depending on your interests .
. . What's New? Want to learn more about what's new and improved in the latest version of the tools? All of that information can be found packed into the Release Notes. You'll find concise descriptions of all of the new features, and for more in depth info there are many links pointing directly into the main documentation. The release note are always the best place to start to see what's new! Have a question or problem? Building
Shaders with Slim Using
MTOR's Advanced Features Modeling
and Rendering with PRMan Tutorial Scene FilesA collection of tutorial files has been provided to accompany the tutorials. These tutorial files are included in the installation of the documentation set you are reading. The tutorial files are ready to use as a Maya project. Probably the best way to work with the files is to copy the directory containing the tutorial materials to the location of your Maya projects and work from there, using it like a regular project. You can find these
tutorial files in this documentation set, under this path (relative to where you
documentation is installed) . . . Simply find the location of the documentation and then copy the "mtor" directory, to your Maya projections location. This directory contains all the materials you will need to complete these MTOR tutorials. Note: Maya 4.5 is required for some tutorials.
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